What it's like to try Apple's new Vision Pro headset
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[June 06, 2023]
By Stephen Nellis
CUPERTINO, California (Reuters) - Apple Inc on Monday let analysts and
media, including Reuters, try its $3,499 Vision Pro headset.
What is immediately clear is the device is not yet meant for a mass
market: a test drive requires a setup session with Apple staff and a
quick visit with a vision specialist to ensure the headset fits and
functions as intended. And the price tag is likely to keep all but the
most dedicated Apple fans and business users away.
Instead of starting with a consumer version and working up to a "Pro"
model, Apple is starting with the premium tier and hoping to bring
prices down as the technology matures, said Carolina Milanesi, an
analyst with Creative Strategies.
Apple released the Vision Pro in an attempt to wrest the nascent headset
category away from Meta Platforms Inc, which has already released
several headsets but struggled to break out of a virtual reality market
long dominated by video games.
The Vision Pro headset has a "digital crown" similar to an Apple watch
crown, which can be tapped and turned to make the display transition
fluidly between the real world outside and the virtual world inside.
Walking around a room or viewing a 3D film both feel natural as does
watching a virtual butterfly settle on the user's outstretched hand.
The device also glitched at least once during a demonstration to
Reuters, requiring Apple staff to reboot and showing that the iPhone
maker still has some kinks to iron out.
Here are some key takeaways from the demonstration:
- The real world and other people are always present. The default mode
while wearing the device is to see the outside world in full color. Even
when fully immersed in a virtual world, exterior cameras keep an eye out
for other humans. If another person approaches the user, that person
starts to materialize through the virtual world.
- Hollywood will likely take an interest. Apple demonstrated a series of
"immersive videos", shot on special proprietary cameras where the viewer
can step inside and look around.
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A person uses a phone as Apple's Vision
Pro headset is on display at Apple's annual Worldwide Developers
Conference at the company's headquarters in Cupertino, California,
U.S. June 5, 2023. REUTERS/Loren Elliott
- The sense of place can be startling. In one video, a tightrope
walker suspended between two mountains edges toward the viewer,
creating an unsettling urge to look down at an intimidating chasm
below. At the same time, the realism can make mundane details look
out of place in a polished production, like a cheap plastic water
bottle sitting on the piano during a recording session with a famous
singer.
- From the outset, Apple has focused on the business case for Vision
Pro, demonstrating how to use multiple apps at once in the headset,
which is akin to having several high resolution displays. It also
showed how two users could share, and manipulate, three-dimensional
virtual objects during a conference call. Both are functions that
could find some use in the corporate world, where Vision Pro's price
tag would sit on cost centers rather than household budgets.
- Video calls will take some getting used to. Apple showed a
FaceTime video call between two people wearing the headset. The
experience is similar to a standard video call, but uses complicated
technology to project an image of the caller, not a conventional
face-pointing handset or monitor camera.
- To construct a virtual "persona" of the caller that shows their
facial expressions, the system uses pre-loaded pictures combined
with data from the Vision Pro's interior eye-tracking system and
exterior hand-tracking cameras. But the net effect is
human-but-not-quite, a phenomenon robotics experts call the "uncanny
valley" effect where faces that resemble humans but are slightly off
can make users feel uneasy.
(Reporting by Stephen Nellis in Cupertino, California; Editing by
Sam Holmes)
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