Hollywood's videogame performers to strike over AI, pay concerns
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[July 26, 2024]
By Danielle Broadway
(Reuters) -Videogame voice actors and motion-capture performers have
called a strike over failed labor contract negotiations focused around
AI-related protections for workers, bringing about another work stoppage
in Hollywood.
The SAG-AFTRA has called a strike of the Interactive Media Agreement
that covers video game performers, effective July 26, the union said on
Thursday.
The decision follows months of negotiations with major videogame
companies including Activision Productions, Electronic Arts, Epic Games,
Take-Two Interactive, Disney Character Voices and Warner Bros
Discovery's WB Games.
The Interactive Media Agreement expired in November 2022 and was being
extended on a monthly basis during the talks.
"Although agreements have been reached on many issues important to SAG-AFTRA
members, the employers refuse to plainly affirm, in clear and
enforceable language, that they will protect all performers covered by
this contract in their AI language," the union said in a statement.
The SAG-AFTRA also represents the film and television actors who went on
strike in July last year over concerns of inadequate safeguards against
artificial intelligence (AI), putting Hollywood in the midst of two
simultaneous work stoppages for the first time in 63 years.
While movie and TV studios negotiated from a unified position, and had
the Alliance of Motion Picture and Television Producers (AMPTP)
negotiating on their behalf, there is no such analogous group in the
games industry, so it is highly likely that one or more game developers
will accept the union's demands, said Wedbush managing director Michael
Pachter.
"Once one (developer) does it, all will do it."
Apart from AI protections, the SAG-AFTRA's most pressing issues in the
contract negotiations for videogame performers are higher pay, medical
treatment and breaks for motion capture performers.
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A person holds a sign as SAG-AFTRA actors and Writers Guild of
America (WGA) writers walk the picket line during their ongoing
strike outside Walt Disney Studios in Burbank, California, U.S.,
August 22, 2023. REUTERS/Mario Anzuoni/File Photo
SAG-AFTRA says pay for videogame
performers has not kept pace with inflation. It is also pursuing
more protections for the motion-capture performers who wear markers
or sensors on the skin or a body suit to help game makers create
character movements.
"We are disappointed the union has chosen to walk away when we are
so close to a deal, and we remain prepared to resume negotiations.
We have already found common ground on 24 out of 25 proposals,
including historic wage increases and additional safety provisions,"
said Audrey Cooling, a spokesperson for the videogame producers
party to the Interactive Media Agreement.
The offer presented to the SAG-AFTRA features AI protections that
include requiring consent and fair compensation to all performers
working under the IMA, Cooling said.
Still, Wedbush's Pachter said voice actors constitute a very small
portion of game development costs that average over $80 million, and
voice acting makes up only about $500,000 of that.
"It just isn't worth holding up a game's release to save a few
hundred thousand dollars," said Pachter.
(Reporting by Arsheeya Bajwa, Danielle Broadway and Dawn Chmielewski;
Editing by Devika Syamnath)
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