The
strike, which began last week, marked the latest in Hollywood
after unions representing writers and actors took to the picket
lines last year seeking protections against the use of
artificial intelligence.
It comes at a crucial time for the video game industry as demand
remains weak after a pandemic-driven boom, with people spending
fewer hours on games and sticking to big titles.
But unlike the disruptions caused by last year's strikes, the
latest action is expected to have little impact as the workers
make up a small portion of the video game development process
and budget.
"When you think about the larger publishers, they'll spend
anywhere from three to 10 years working on their larger titles.
If something is coming out over the next several quarters, it
will have been something that they begin production on several
years ago," Wedbush Securities analyst Nick McKay said.
That means that Take-Two Interactive Software's long-awaited
title "Grand Theft Auto VI" - set to be launched in the fall of
2025 - is unlikely to be affected by the strike that workers
represented by the SAG-AFTRA union called on Thursday.
The small budget required for voice acting also gives companies
little incentive to hold projects, and without a unified body,
once one developer agrees, others may follow, analysts said.
Still, the strike will be a hot topic during earnings of the
companies set to be released in the coming weeks, said Joost Van
Dreunen, a lecturer at NYU's Stern School of Business.
The strike was a symptom of the widespread layoffs and studios
shutdowns that have hit the industry, he added.
"If it isn't resolved by early September, then I can see it
carrying into the rest of the year and the holiday season," said
Van Dreunen. "That will be much more dramatic for publishers."
(Reporting by Zaheer Kachwala in Bengaluru; Editing by Shounak
Dasgupta)
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