Gov.
Blagojevich reiterates need for common-sense restrictions on violent
and sexually explicit video games
Vows to
appeal federal court decision enjoining Illinois law
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[DEC. 6, 2005]
CHICAGO -- Gov. Rod R. Blagojevich vowed to appeal
a decision issued Friday by U.S. District Court Judge Kennelly to
stop implementation of the
Safe Games Illinois Act. The legislation,
proposed by the governor and approved by the Illinois General
Assembly in May, was set to take effect on Jan. 1. The act would
restrict minors' access to sexually explicit and excessively violent
video games.
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"This battle is not over,"
Blagojevich said. "Parents should be able to expect that their kids
will not have access to excessively violent and sexually explicit
video games without their permission. We've already agreed as a
society that children shouldn't be able to buy pornographic
magazines. We don't allow them to have alcohol or tobacco. It only
makes sense to keep video games that are full of graphic violence
and sex out of their hands as well. New research shows just how
easily kids are getting ahold of mature video games and -- more
importantly -- that the games have a detrimental impact on their
development. That's why we'll appeal this decision. And regardless
of the final outcome, parents should know that retailers are selling
these games to their kids. I think that's wrong." The 10th annual
"MediaWise Video and Computer Game Report Card," issued Nov. 29 by
the National Institute on Media and the Family, found that children
were able to purchase mature-rated video games in one out of two
attempts, a step back from the 2004 findings with children able to
purchase these games in one out of three attempts. The survey also
found that seven out of 10 children play M-rated games, three out of
five kids named an M-rated game as one of their favorites, and
nearly 75 percent of boys named an M-rated title as their most
favorite game. M-rated games often contain realistic depictions of
human injury and death; mutilation of body parts; rape; sex;
profanity; and drug, alcohol and tobacco consumption.
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Various studies demonstrate the negative impact playing violent
and sexually explicit video games has on minors. One such study --
completed in 2003 by four experts, including Douglas Gentile from
the National Institute on Media and the Family -- concluded that
adolescents who expose themselves to greater amounts of video game
violence were more hostile, reported getting into arguments with
teachers more frequently, were
more likely to be involved in
physical fights and performed more poorly in school. A new study by
Gentile, Craig Anderson and K.E. Buckley of third-, fourth-and
fifth-grade students found that not only did repeated exposure to
violent video games increase aggressive behavior, but it also
decreased empathic helpful behavior.
[News release from the governor's office]
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