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"It was mainly for teenagers who love to be thrown in the dark together," Teller says. "Some were good. OK, most were terrible
-- some old drunk, misfit magician would decorate the place with skulls." For the finale, someone dressed as a mummy or werewolf would usually charge into the audience as the theater was plunged into total darkness, giving the teenagers an excuse to grope each other. "Play Dead," also draws on the experiences of the show's star and co-author Todd Robbins, whose lifelong obsession with seances, carnies and geeks lends the shows an added creepiness. "I saw a sideshow act when I was 12 and I was hooked by the sword swallowing, fire eating, the tricks that weren't tricks," says Robbins, whose high voltage smile can turn into a devilish grin on a dime. "In our show, what you think is fake is probably real and what you think is real is probably fake." For Robbins, the show's success depends on a trick as old as theater itself: the suspension of disbelief. "The show has to flow without having a moment when the audience will pull back and say I don't believe it," says Robbins, admitting that he envies and models his character after the spiritualist ministers who make a show of channeling the dead at seances. "When you have belief on your side, you don't have to work as hard as I do every night." ___ Online: http://www.playdeadnyc.com/
[Associated
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