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The game that seemed to win the most acclaim with expo-goers for its use of a second screen was Ubisoft Entertainment's "ZombiU," a first-person Wii U zombie game that transforms the gyroscope-equipped controller's screen into a virtual scanner that can find items, hack electronic locks and zoom in on the undead when it's moved around in the real world. Now that the hardware and software has been hyped to the world at the gaming industry's biggest extravaganza, it's up to game developers to craft compelling ways to use more than one screen. Rod Fergusson, director of production at "Gears of War" developer Epic Games, likened the rigors of making game content for multiple screens to parenting several children. "If I have one child, then it gets 100 percent of my attention," Fergusson said. "If I have two children, then they get 50 percent. If I have three children, they get 33 percent. That's the same way with game features. The more features you have in a game, the more divided your attention, and the harder it is to take it to the level you want to take it." Publishers, already spurred by the popularity of cheaper-to-produce mobile and social games, were coy on when these new systems would be released and how much they'd cost. Nintendo didn't reveal a price or release date for the Wii U beyond the holiday season, and Microsoft said SmartGlass would be free and out sometime this fall.
There's at least one person who's already come out against this multi-screen revolution: Snoop Dogg. "As far as having four or five different screens and watching this and that at the same time, it's confusing," said the rapper, who was on hand at developer Namco Bandai's booth on Tuesday to promote his appearance in the "Tekken Tag Tournament 2" fighting game. "I only got one brain and two eyes." ___ Online:
[Associated
Press;
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