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			 Blake Hermes was anticipating that day three would be one of his 
			favorites. He noted he was looking forward to the challenge events 
			that will be held when they reach Urraca. Those challenges are 
			game-like tests that will demonstrate the scouts’ abilities as 
			individuals and also as a team. Some of the challenges they 
			participate in may include trust games. These games are fun, but it 
			also helps instill in the scouts that they are a group, working 
			together and relying on each other as they make this trip. 
 Urraca, pronounced You-Rock-Ah, means Magpie, which is significant 
			to the history of the mountain. It peaks at 7,900 feet and is home 
			to several forms of wildlife including mountain lions and bears. 
			Scout Zach Smith, when asked how he felt about spending 12 days in 
			the wilderness, noted the presence of the bears as “annoying.” Zach 
			said, “I’ll be okay spending all that time in the wilderness, but 
			the only downside is having to deal with those annoying bears!”
 
			 Another annoyance particular to Urraca may be the presence of all 
			the ghosts! View this YouTube video to get a history of the spirits 
			that exist at Urraca.
			
			https://www.youtube.com/watch?v=eniKYAERTtU  
 One of the best activities after the challenges on day three will be 
			the evening campfire assembly. This night will include various 
			entertaining and fun aspects. With staff on hand at Urraca, the 
			campfire may have included this entertaining song, written in honor 
			of the Urraca Mesa.
			
			https://www.youtube.com/watch?v=Y_xJREKmKEM
 
 Today, day four, the boys will hike downhill slightly to Carson 
			Meadows. This will be another staffed campsite with extra 
			activities. Among the things that will happen at camp will be 
			demonstrations and learning the practice of wilderness medicine and 
			they will learn about search and rescue in the mountains.
 
 They will also have the opportunity visit a Mexican Homestead and a 
			Cantina at Abreu. The Philmont Scout Camp was created in 1939 by 
			Waite Phillips.
 Here is the history of the Abreu site, taken from 
			the Philwiki website: 
 Jesus G. Abreu and 
			his wife Petra, a daughter of Carlos Beaubien, established the Abreu 
			settlement shortly after Lucien Maxwell's departure from the area in 
			1857. In addition to a successful ranch, the family operated a store 
			and cantina at which travelers on their way to Santa Fe could stop 
			for refreshment and materials.
 
 Beaubien died in 1864, leaving the Abreus one-twelfth of the 
			Beaubien-Miranda land grant, which in 1867 they sold to Maxwell for 
			$3,500. Jesus died in 1900 and was buried in the Abreu Cemetery, 
			which is located near the Kit Carson Museum at Rayado. The Abreu 
			family still has burial rights to the plot, though they sold the 
			remainder of their ranch in 1911.
 
			
			 
			
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			Gertrude and Ramon Abreu built a house in the same year on the site 
			that is currently Abreu. The house no longer remains, but its 
			foundations serve as the base of the cantina. Their neighbors were 
			the Websters, and the Zastrow family, after which a camp and a 
			turnaround are named. They lived at the site with their four 
			children until 1921, when Waite Phillips bought the property. The 
			relatives that are portrayed by staffers, did formerly visit the 
			house on occasion after its acquisition by the BSA. 
			 Waite Phillips largely 
			abandoned the house, but built what is now called Old Abreu Camp to 
			serve as a logging and sheep-raising center. Under BSA ownership, 
			this became a staffed base in the 1960s, until it burned down twice 
			and flooded three times, the last time being a part of the extensive 
			1965 floods. The BSA program was shifted back to the old homestead 
			site, known counter-intuitively as "New Abreu" and later simply as "Abreu," 
			where it was initially a camp for western lore and horse rides, and 
			later for burro packing, hunter safety, and fishing; in its early 
			days it also served as a commissary. 
 One early program which is still active (as of 2005) is the Mexican 
			dinner, though it was moved to Harlan from 1975 to 1990. The cantina 
			program began in 1978 in the old cabin. The next year, with the 
			advent of the Adobe program, Scouts constructed the current cantina 
			itself as part of the program. It shifted to its present 
			interpretive format in 1989.
 
 The new cabin, meant to be an example of a typical house of the 
			period, was built as a conservation project by the cabin restoration 
			crew during the summer and fall of 1998.
 
			
			 Also from that website, a description of what Troop 102 may 
			experience today:
 The staff at Abreu 
			interpret the daily life of the family of Petra and Jesus Abreu and 
			work on an example of a small homestead. They interpret characters 
			to explain the history of the area and the family, while leading 
			participants in daily activities, such as goat-milking, Adobe 
			brick-making, animal care and other aspects of homestead life. Also, 
			there is always an opportunity to play with the animals, fish in the 
			creek, or relax in the Cantina.
 Trekkers usually regard the Cantina as their favorite of the camps. 
			An adobe building with an attached courtyard and grape arbor, it 
			serves as a place for exhausted crews to sit down on chairs, the 
			chairs being a significant and highly uncommon luxury. A staffer 
			sells root beer, peanuts, other foods, and critical supplies like 
			maps, while also offering games for participants. 
 [Nila Smith]
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